Developer Blog: 3D assets
I'd like to start this off by expressing our surprise that anyone is actually reading this. Good on you. You can say you read this blog before it was cool, or, if you're seeing this in the future, you...
View ArticleThe Kingsport Cases
Finally worked out the concept flavor text! The writing used below will be invaluable as far as delivering the concept of our game successfully to players, testers, and funders! This is also the basis...
View ArticleDissecting How Stories Are Told Procedurally Part 1: The Skeleton
Horror games are touchy things. You play them over and over again, showing the title off to your friends--each friend--until at least everyone has screamed once. But then the game becomes stale. You...
View ArticleDeveloper Blog: Design Tool (and more models)
For the past week, we've been working on a very important part of our development: the design tools. Modders should take notice too, as we're planning on releasing these either with the finished game...
View ArticleWelcome to the Developer Blog
Hello prospective citizens of Kingsport, and welcome to our new site.On this Developer Blog you can expect to find interesting articles about The Kingsport Cases' development process. There is a...
View ArticleTouching the Surface of Procedural Story Generation in Kingsport
Horror Games are touchy things. You play them over and over again, showing them off to your friends and hoping to feel that terrified delight each time, but eventually they become stale. You know the...
View ArticlePodcast: Fear and Procedural Generation: Horror Game Heaven
Hello, Detective. Today lead designer and head writer behind The Kingsport Cases delves into what creates a horror game, and how procedural generation helps move the genre along. Enjoy! And thanks for...
View ArticleGenerating a Procedural World
Today I'm going to talk a bit about one of the cornerstones of The Kingsport Cases: world generation. This is important because we don't have nearly enough monkeys or typewriters to put together an...
View ArticlePodcast: Designing the Visual Style for Characters
Hello Detective. Today the lead artist and head programmer behind The Kingsport Cases talks about the art style of the game, and how it evolved over the course of alpha development. Enjoy! And thanks...
View ArticleMaking Procedurally Generated Characters Likeable
The biggest fear people express when faced with procedurally generated plot is that any story generated in such a way will be inane, unintelligible, and possibly too random. We've grown up and lived...
View ArticleThe Procedural Plot in Detail [Text Version]
For those of who you hate my voice as much as I do, or just prefer reading, here is the text version of "The Procedural Plot in Detail" podcast I released a little while ago.IntroductionHi there, my...
View ArticleKickstarter Launched!
Today is a huge milestone for the Kingsport Cases! We are launching our 30 day campaign to raise $20,000 in funding! If successful, we'll be able to work on Kingsport full time! Want to support us? Or...
View ArticleOur Alpha is LIVE!
It's been a long time coming, but we've finally gotten our alpha to the point where we're happy to release it. We'll have more in-depth posts about various parts of it in the near future, but for now,...
View ArticleAn Official Statement
A fair warning: this isn’t the official statement you want to read. This isn’t a story of triumphing over the odds, casting aside even the greatest of failures, and merging with the true indie spirit...
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